im suggesting that this method be replaced with only the head of the player model be unrendered (to avoid clipping with the camera) and the animations be played in 3rd person mode with the camera fixed to the player model's head location instead of floating 8 feet behind them giving full range of animation as well as the immersive first person effect just as it did in skyrim. the way that first person and 3rd person animations work is when in 3rd person the full player model is rendered and the camera is affixed a certain distance of the player's chooseing via the controls but when in first person only the arms of the player are rendered and when in this state bethesda descided to lock off certain animations and preform some minor repositioning. what do you think im asking? Adding animations from 3rd person to 1st person no that would require new animations. ![]() ![]() ![]() 引用自 freakyskull516:i think we're on different pages here.
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